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Old Nov 03, 2005, 07:58 PM // 19:58   #121
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I agreed with you about the part where quests should be a reliable way for players to obtain the necessities without jeopardizing the trade system of Guild Wars. In addition, I would like to add another thing. It is better increase the amount of item rewards or others and decrease the amount of exp rewards in game. As a result, players will reach the max level at a slower rate.This is to let players to experience the world of Guild Wars more by encouraging them to participate in more quests and do more exploration. Hence, this allows a greater expand in the PvE part of the game without worrying that players who might reach max level early and get bored with the latter part of PvE portion. This is due to the fact that when a player reach max level at early part of the game, there is no point to continue looking for quest and completing them since each quest gives only exp rewards which is no use to them as they already reach the level caps in the game. Consequently, this hinders them to continue their exploration and enjoy the PvE portion of Guild Wars fully.

Last edited by nimloth32; Nov 03, 2005 at 08:02 PM // 20:02..
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Old Nov 05, 2005, 04:11 PM // 16:11   #122
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Quote:
Originally Posted by nimloth32
In addition, I would like to add another thing. It is better increase the amount of item rewards or others and decrease the amount of exp rewards in game. As a result, players will reach the max level at a slower rate.This is to let players to experience the world of Guild Wars more by encouraging them to participate in more quests and do more exploration. Hence, this allows a greater expand in the PvE part of the game without worrying that players who might reach max level early and get bored with the latter part of PvE portion. This is due to the fact that when a player reach max level at early part of the game, there is no point to continue looking for quest and completing them since each quest gives only exp rewards which is no use to them as they already reach the level caps in the game. Consequently, this hinders them to continue their exploration and enjoy the PvE portion of Guild Wars fully.

If you going through the first time through, once you hit 20 (did in Kryta or the wilds... forgot which) you are then going on for armor upgrades and getting more skills. I think they want you to hit lvl 20 so soon to start teaching you that this game is skill vs grind. Now that you have reached your max level, how do you beat those higher level mobs... forces you to try diffrenct things then relying on I'll just get higher level and walk on through.
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Old Nov 06, 2005, 08:43 AM // 08:43   #123
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Quote:
Originally Posted by EternalTempest
If you going through the first time through, once you hit 20 (did in Kryta or the wilds... forgot which) you are then going on for armor upgrades and getting more skills. I think they want you to hit lvl 20 so soon to start teaching you that this game is skill vs grind. Now that you have reached your max level, how do you beat those higher level mobs... forces you to try diffrenct things then relying on I'll just get higher level and walk on through.
okk, but even after i hit level 20 they still give exp as reward for completion of quest in late game such as those in fissure of woe or sorrow furnace. If i already reach max level, why do i still need the extra exp for? If they (referring to anet) want me to reach level 20 early, then they can make exp reward for completion of early quests and item reward or others for completion of late game quest aren't it? In my opinion, this encourages players to participate in more quests.

I just want to say that anet should make this game to be more immersive that whether a hardcore or casual MMORPG gamers can get immersed in the gameplay and enjoy themselves.
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Old Nov 10, 2005, 11:07 PM // 23:07   #124
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Default Suggestion to end the lame part of GW

I hope this topic is posted in the right place and its according to the rules, i have read something related to this here so i guess here is where this goes.
-------------------------------------------------------------------------

Anet have done a great work on many of the last upgrades, the game balance now is clearly improved and the display options for headsets/capes are just great.

But there are few facts that seriously annoys me, and i'm sure they does for many other people: the low people with droknars armors (or 15k armors), and elite skills, etc. I've noticed the uncontrolled way that the number of people doing it has increased over the last few months and it is quite concerning.

Why? First because it is, in fact, cheating the game. Second, because they have unfair advantage over other people of the same levels. Third, because the items and skills they use are supposedly a reward for those who have done the ascention.

Then, how to stop them? Well, there could be a two steps solution for this:

1st. Set those kind of items/skills available only for ascended characters (just like the limit for entering UW or FoW). Note that those items should include droknars armors, the granite citadel armors and the marhan's grotto armors, as well as all the special weapons from UW/FoW/ascended areas (storm bows, chaos axes, shadow staves, etc) and all the green unique items. And for the skills, lets make all the elites found outside the crystal desert unnavailable for non-ascended characters.

2nd. State a level limit for the parties. A maximum of 5 levels of difference between the highest and the lowest levels of the party members. That would make the "runs" impossible, at least for people under level 15, and since it computes the levels of the highest and the lowest party member there wont be any chance to make "bridges" like happens in some other games. Of course, this would impossibilitate some "help for guildies/friends" but hey, think about it: is it "helping" or is it "power leveling/running"?

And there could be a 3rd option wich means stating limits to enter certain towns/areas. Like for example the character must be already ascended in order to do the southern shiverpeak missions, or to enter to any town in that area wich has skill masters.

The game, for what i understand, was intended to have some storyline in wich the players goes improving their character while they get into harder areas, while they earn new levels and beats new challenges; but without limits, there are more and more people who chose the "easy and short" way to get what other people invest a lot more time to do. By the way, if they don't have time to get that stuff by the proper way, then why play this kind of game at all?

Quoting the words from a friend: "the fun of the game is not reaching it's end, it's the journey to get there"

Thank you for reading.
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Old Nov 11, 2005, 09:03 PM // 21:03   #125
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Many PvE players seem to be clamboring for a "randomly generated scenerio" type environment to play in. my thoughts for something similer are detailed in this thread http://www.guildwarsguru.com/forum/s...ad.php?t=78683

if this suggestion is innapropriate here or considered a bump, i appologize.
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Old Nov 18, 2005, 01:08 PM // 13:08   #126
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Default A suggestion for PvP

The way things are at present it is nigh on impossible to get into a group in tombs because no-one wants you unless you are rank 3 or above. This makes it even harder for players that do want to start PvP'ing. Yes i know there are the arenas, but at the end of the day most players want to fight in the tombs because of the rewards.

I suggest fame points being awarded in team arenas up to a certain rank, there are players who do nothing but PvP in competition/team arenas but it means nothing in tombs because they have no rank.

I also agree with the suggestion Goonter made about splitting tombs into ranked divisions - with only certain ranks being able to win favour of the gods. It would make it much a much easier transition from PvE to PvP this way.
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Old Nov 20, 2005, 05:58 AM // 05:58   #127
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I mostly play PvE, but lately I've had to basicly give up on some of the late game quests. Specificly, Titan's Source. It's bad enough that it's basicly the last quest in the game, so that weeds out a lot of players, but even if I go to Yak's Bend I can't find anyone that want's to do this mission. I really want there to be some form of a search function that will allow players to look for players that are also searching for a group for the same quest or missions. It was the same way while I was attempting Defend North Kryta. It took me almost a week of searching just Temple of the Ages before I found a group that could do the mission, and at least another week before that of searching Lion's Arch. It's discouraging not being able to play the game at all because I can't find anyone to play with .

This has probably been suggested before, but why not make a bulletin board that works between districts? You could post that you're looking for a group or just anyone that's attempting the same mission or quest. It could work like it does in the Competition arenas. Let me see if I can explain this: You go to the bulletin board and tell it you want to do a quest, let's say Titan Source. The game will look for anyone else that's also wanting to do Titan Source and place you into a blind party. Granted, this would have the same problems as the Competition Arenas, where you end up with players that may or may not be very good, or you may end up with a seriously unbalanced team, but at least you'd have a party. You'd have a place to start.
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Old Nov 21, 2005, 08:15 PM // 20:15   #128
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Quote:
Originally Posted by Antc
The way things are at present it is nigh on impossible to get into a group in tombs because no-one wants you unless you are rank 3 or above. This makes it even harder for players that do want to start PvP'ing. Yes i know there are the arenas, but at the end of the day most players want to fight in the tombs because of the rewards.

I suggest fame points being awarded in team arenas up to a certain rank, there are players who do nothing but PvP in competition/team arenas but it means nothing in tombs because they have no rank.

I also agree with the suggestion Goonter made about splitting tombs into ranked divisions - with only certain ranks being able to win favour of the gods. It would make it much a much easier transition from PvE to PvP this way.
yes, and then they'll all be wanting rank 6..
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Old Nov 22, 2005, 06:05 PM // 18:05   #129
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I'm sure it's been said many times on this thread and others, but I'd be happy if the only improvement was made to henchmen AI. Is it too much to ask that the healing henchmen spend more time healing than tanking?
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Old Nov 24, 2005, 09:31 AM // 09:31   #130
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To be able to tele/map to a town as a group.
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Old Nov 28, 2005, 06:20 AM // 06:20   #131
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Quote:
Originally Posted by VGJustice
I mostly play PvE, but lately I've had to basicly give up on some of the late game quests. Specificly, Titan's Source. It's bad enough that it's basicly the last quest in the game, so that weeds out a lot of players, but even if I go to Yak's Bend I can't find anyone that want's to do this mission. I really want there to be some form of a search function that will allow players to look for players that are also searching for a group for the same quest or missions. It was the same way while I was attempting Defend North Kryta. It took me almost a week of searching just Temple of the Ages before I found a group that could do the mission, and at least another week before that of searching Lion's Arch. It's discouraging not being able to play the game at all because I can't find anyone to play with .

This has probably been suggested before, but why not make a bulletin board that works between districts? You could post that you're looking for a group or just anyone that's attempting the same mission or quest. It could work like it does in the Competition arenas. Let me see if I can explain this: You go to the bulletin board and tell it you want to do a quest, let's say Titan Source. The game will look for anyone else that's also wanting to do Titan Source and place you into a blind party. Granted, this would have the same problems as the Competition Arenas, where you end up with players that may or may not be very good, or you may end up with a seriously unbalanced team, but at least you'd have a party. You'd have a place to start.
Hallelujah! This is why I just signed up for the forums. I enjoy doing SF farming runs not only for the rewards but for the challenge of the difficult quests with only four or 5 team members. The problem is, sometimes it takes 20 or more minutes to get into a team, and I am fairly sought after as an MM. I have faced these same issues with UW and FoW. This would make the game a whole lot better. Especially if you add in information about the players looking for groups such as group leave statistics etc.
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Old Nov 28, 2005, 05:51 PM // 17:51   #132
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My suggestion is based on a mistake I made last night. I've heard of others who have done the same thing. Since I use a vampiric axe, I have one w/out the vampiric mod as a 2nd weapon set.

You know what's coming, right? Since that second axe sits in one of my inventory slots, I sold it to the merchant along with the stuff I had farmed.

Suggestion:

I would like to see a way to protect all weapons and shields used in 2nd and 3rd weapon slots. It should be easy to do. And all we need is something similar to the process when you try to open a chest. If you'll remember, you get a yes/no menu on the screen asking if you're sure you want to open the chest. The same sort of yes/no menu could pop up when you try to sell a weapon that is part of a weapon set.
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Old Dec 01, 2005, 10:30 PM // 22:30   #133
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Sounds good to me, I've done the same thing, only worse. It was a HoD sword.
So now I just have two.. oh well.
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Old Dec 02, 2005, 12:39 AM // 00:39   #134
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AutoComplete!!! Why do we have Autocomplete in chat but not in the party window? It would be so nice to just have to type the first letter or two of a name of someone you've been chatting with and then have it come up in the add party text box. Also, why can't their name come up in the add box when you click on their name in the chat window? This would make life much easier.
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Old Dec 03, 2005, 12:26 PM // 12:26   #135
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what on earth is a HoD but wot has happend to me before is i was trying out a new wepon as a secondary found it was rubbish but had to un equip it and stuff like tht before i could sell it on the note of cross district talking it wouldnt work because to many noobs would exploit it to sell there items
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Old Dec 03, 2005, 12:30 PM // 12:30   #136
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Quote:
Originally Posted by nine6nine
what on earth is a HoD but wot has happend to me before is i was trying out a new wepon as a secondary found it was rubbish but had to un equip it and stuff like tht before i could sell it on the note of cross district talking it wouldnt work because to many noobs would exploit it to sell there items
Pardon?
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Old Dec 07, 2005, 07:48 PM // 19:48   #137
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It's probably been mentioned to death, but the search on this forum is unforgiving and would not let me see the threads.

How about as a reward for ascending a character, you get an extra skill slot? This rewards those who PvE and PvP with the same character and actually play all the way through the game.

Also, why not allow a person to apply a Rune of holding to their storage account to gain more storage area?

On the same note, how about simply having 2 tabs on the storage account, one for weapons and the other for crafting materials? That would allow essentially double the space.

Lastly, how about a "practice arena" system wherein a character could go up against different selectable monsters/NPC classes and try out specific skill sets without drops or questing elements? This would allow a character to more quickly tweak their build. You could even have a weapon "rental" system where you could try out different combinations of weapons and skills. A player would pay 100g to try the weapon and once they leave the arena, the weapon dissappears from their inventory.

Edited: I like the above suggestion for the quest bulletin board. You could also have a separate tab for quests on the chat. Then, maybe add a search feature to the chat and make it cross-district and VOILA! You have a workable solution for finding a quest.

Last edited by Aubrey; Dec 07, 2005 at 08:01 PM // 20:01..
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